@startuml
sprite $blender_phone [48x48/16] {
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}


!define FA6_BLENDER_PHONE(_alias) ENTITY(rectangle,black,blender_phone,_alias,FA6 BLENDER_PHONE)
!define FA6_BLENDER_PHONE(_alias, _label) ENTITY(rectangle,black,blender_phone,_label, _alias,FA6 BLENDER_PHONE)
!define FA6_BLENDER_PHONE(_alias, _label, _shape) ENTITY(_shape,black,blender_phone,_label, _alias,FA6 BLENDER_PHONE)
!define FA6_BLENDER_PHONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,blender_phone,_label, _alias,FA6 BLENDER_PHONE)
skinparam folderBackgroundColor<<FA6 BLENDER_PHONE>> White
@enduml